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Rule reference

Every finding in a molfar_audit report has a rule ID. Here is what each one checks, why it matters and how to fix it. Levels: critical breaks things or is dangerous, warning worth fixing, possible heuristic that may be wrong, info for your information.

IDCheckLevels
Manifests & resources
MAN001Dependency does not existcriticalinfo
MAN002Dependency is not startedwarninginfo
MAN003File listed in the manifest does not existcriticalwarning
MAN004Manifest pattern matches no fileswarning
MAN005fx_version is missing or outdatedwarninginfo
MAN006Lua resource without lua54 'yes'warninginfo
MAN007game is not specifiedwarninginfo
MAN008Several resources provide the same namewarning
MAN009Streamed file over 16 MiBwarning
ox_inventory items
ITM001Item is not defined in ox_inventorywarning
ITM002Items without an imagewarninginfo
ITM003Items never mentioned in Lua codeinfo
Server config
CFG001sv_scriptHookAllowed is enabledcritical
CFG002OneSync is offcritical
CFG003Database user is root or has no passwordcritical
CFG004sv_enforceGameBuild is not setwarning
CFG005rcon_password is setwarning
CFG006FXServer is older than recommendedwarninginfo
CFG007Minor server.cfg notesinfo
Lua code
LUA001Client value goes straight into money, items or jobspossible
LUA002Client loop runs every framepossible
LUA003Deprecated APIwarning
LUA004Lua files that could not be analysedinfo
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